
HEAVY METAL MACHINES
Heavy Metal Machines is a competitive free to play game sold as a service where players control deadly cars in a battle arena. The objective is to grab a bomb and deploy it on the enemy team base.
In Heavy Metal Machines, I work as a game designer. My duties include:
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Analyze quantitative and qualitative data searching for possible problems for the current players and propose solutions.
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Create features that improve the user experience and the game metrics
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Work as product owner for some game features managing the feature team and making sure the feature follows the game director's vision.
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Proposing balance solutions for characters.
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Create new arenas for the game.
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Create a character's concept and implement it using visual programing tools.
Here you can see a more detailed version of my work and process on some features.