​My name is Bruno Freitas, and I’m a Brazilian game developer with a Bachelor in games and digital entertainment design.
I graduated at the University of the Valley of Itajaí in July 2017, and since 2016 I’ve been working in the game industry. I also have developed and released some commercial games in my free time.
I can code in C#, Python and HLSL(CG), use 3D Tools like Maya, and have proficiency with the Unity 3D game engine. I also have experience with a range of creative cloud tools.

I'm currently working as a technical game designer at Fanatee, where I'm responsible for prototyping game mechanics and new projects.
On this website, you will find my technical portfolio, some essays about design, and more information on the projects where I worked, Heavy Metal Machines and Duo. You can also check some examples of my Design process here and here. I hope you like it.

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More than a MOBA

Heavy Metal Machines is a fast-paced Car Battle MOBA that combines unique gameplay on a post-apocalyptic world of Heavy Metal.



A game about falling in love.

Duo is a single-player minimalist puzzle game where your objective is to make two characters meet each other using the scenario in your favor and preventing them from falling in the process.


University of the Valley of Itajaí
Bachelor's degree
Games and digital entertainment design.
2014 – 2017

The Interaction Design Fundation
Conducting Usability Testing.
Top 22 - South America
July 2017

The Interaction Design Fundation
User Research
Top 2 - South America
October 2017


The Interaction Design Fundation
Human-Computer Interaction
Top 1 - South America
April 2018


It is sometimes a mistake to climb; it is always a mistake never even to make the attempt. If you do not climb, you will not fall. This is true. But is it that bad to fail, that hard to fall?

Neil Gaiman


Florianópolis - Santa Catarina - Brazil

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